in the final step, we have to bake the sculptie. You can make your life easy by selecting, “Layout clipped to image size”, and just scale the map, until it fits perfectly. So, proceed to Step 6: go back to the UV-image editor,Īnd there, scale the mesh up or down until it fits as perfect as possible into the image. Well, it is not yet perfectly sized, but that will be done in the next step. We are still on the right track.Īnd select: “follow active quads”, a secnd time. Now the UV-map has changed significantly, but we still do not see the expected result.īut don’t worry. Still in the UV image editor, press the g-key, and click the left mouse key immediately. Step 4: in the UV image editor, you see a more or less distorted UV map now. Once you performed this activation, select all faces by pressing: a, twice.Ĭall the UV-unwrapper again, but now select: follow active quads. Right click again to make it the active face. Now right click on one arbitrary face to select it. This forces the usage of rectangular faces. There, select: quads constrained rectangular. This step is only needed to initialy populate the UV-map. Here are the steps, which you have to perform:įinally open the UV-unwrapper and select: project from view, with bounds. With nurbs it turns out that this task can be performed by applying a well defined process. Especially we must create perfectly squared UV-maps. In this step, We have to take care about some very specific constraints. Simply open object, convert object type, mesh! So once we are finished with our sculpting, we have to convert the final result into a mesh. Sculpties can only be generated from meshes. Obviously a tube transforms into a sculptie cylinder, and a donut, transforms into a torus. You only have to take care later about the stitching type. In any case, you perform the same steps, as shown here in this tutorial. Please note, that in your own projects, you can alternatively select spheres, surfaces, tubes, or even donuts. For demonstration purposes, I will create a simple heart now, and here we go. You can sculpt your object in any way you like. After you prepared your view, create a NURBS sphere. Then split the view, and open the UV-image editor. Ok, as allways, delete the default object first. Then i will show you, how you can create your sculpt map, without usage of any external script. First i will show you the easy way, by using Domino Marama’s sculpted prim exporter for blender. Today i will show you, how to convert a nurbs surface into a sculpted prim. Hello, and welcome back to our blender tutorial series. High quality download: nurbs2sculptie.wmv Please also take a look at our new page (plus video tutorial) about Gaia’s transformer script nurbs2sculptieImportant Note: Please take a minute to read the Tutorial license terms. We recommend that you install the sculptie import/export scripts from Domino Marama, but we also show a way to create sculpties with blender’s built in node editor and without any script usage. Abstract: The tutorial describes a reasonable way to convert NURBS surfaces to sculpted prims.
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